Spatial anomaly: who should give the medicine? "Spatial Anomaly" - walkthrough

For many computer games, users release special modifications that change the project in one way or another. Mods can change appearance games, some of its functions, tasks in it, items, characters and much more. It all depends on what goal the creator of the mod sets for himself. It is hardly possible to find a game for which more modifications have been made in the post-Soviet space than for Stalker. This project turned out to be so successful, and also so accessible in terms of changes, that fans have already managed to write dozens of modifications, each of which is better than the other. Some of them change the storyline, some simply add new side quests, others offer you a richer assortment of items and weapons. In general, if you want to get new impressions from Stalker, then you will have plenty to choose from. But now we will talk about a specific modification - “Stalker: Spatial Anomaly”. Completing this mod will not take you very much time compared to the original game, but you will get a lot of pleasure from the process.

Original game

In the original game "Stalker" you had to play the role of one of the stalkers, who had to unravel the secret of the Zone, while simultaneously completing other tasks, saving your friends, neutralizing enemies and much more. We can say that the original is not much like the Stalker: Spatial Anomaly mod. The passage is very different, and the differences are not only in the duration, but also in the very essence of the game, gameplay, even in locations. So don't think that this modification is cosmetic or just adds a couple of weapons - in fact it is a new game, new story line, which you will definitely be interested in going through, its quality is beyond doubt. However, as well as the quality of the Spatial Anomaly itself,” the passage of which will be described below.

What has changed in fashion?

As mentioned earlier, the changes have affected almost all aspects, so you will see something completely new, built on the basis of the game you are familiar with. The most important thing that has changed is the storyline, it has become completely new in the Stalker: Spatial Anomaly fashion. The passage will now take you only a few hours, since there are only sixteen quests in the game. But at the same time, we can safely say that these moments will be incredibly exciting, and it would be better to have several hours of concentrated pleasure than several days of drawn-out and boring gameplay. It is also worth noting the change in scenery - almost all the previous locations remain in the game, but nothing special happens there. Two game locations are important for you, which have been replaced with completely new ones, representing the same Spatial Anomaly that you will have to deal with. This is exactly what the walkthrough of the game “Stalker: Spatial Anomaly” will be based on.

Beginning of the passage

So, in this modification you play the role of a mercenary nicknamed the Beast, who finds himself in the center of an incomprehensible Spatial Anomaly, from which he, naturally, cannot wait to get out. But doing this, of course, is not as easy as we would like, otherwise the passage of the game “Stalker: Spatial Anomaly” would be very short. At the same time, you will have to perform many different actions that will affect the success of your task, so try to do everything as carefully and efficiently as possible. This Stalker Mod is made in a classic style, that is, the game genre remains stealth action, and you will have to act as stealthily and silently as possible. There will also be direct battles in open combat, but here everything will depend on your skills in handling the virtual weapons of this world.

Quests to help stalkers

So, the passage of this Stalker Mod consists of activating and completing certain quests, of which, as mentioned earlier, there are only sixteen in the game. Most of them are activated when you meet one of the stalkers, who were also unlucky enough to find themselves inside the anomaly. Your task is to help them, which is what the passage of most of the game is based on. You meet a stalker, communicate with him, receive certain information and instructions, carry them out and return to the character, helping him leave the anomaly. Of course, all this is not done with good intentions - for completing it you will receive a reward that will help you further advance on the path to unraveling the secrets of the anomaly. The modification "Stalker: Call of Pripyat. Spatial Anomaly", however, does not limit you to one type of task.

Quests to find the truth

If there are more quests in the game in which you need to help other stalkers, then the quests in which you need to unravel the secrets of the Anomaly are much more important. In the game "Stalker" the "Spatial Anomaly" mod focuses your attention on them, since they form the main skeleton of the modification. After completing one task, you will receive a tip to another, but you will get to it only after you help one or two stalkers get out. As a result, the modification turns out to be quite linear, since it is limited to a clear order of quests and two locations, but at the same time it does not become less exciting. Especially if it's one of latest versions"Stalker: Sniper. Spatial Anomaly." However, even this is not the last - the creators reported that the final version of the modification will be released in early 2015, so fans can only wait impatiently.

Gameplay changes

Naturally, in such a small modification it was difficult to change anything much in the gameplay. But the creators still managed to add a very nice and original feature - the Beast's diary. Now main character After each meeting with a stalker or solved a riddle, Anomaly writes down her own impressions in her diary. And it's very interesting to read. And given the fact that, due to the form of presentation, the information acquires a certain dynamism and a sense of player involvement, it turns out to be a very good function that would clearly have been warmly received by the players in the original project.

Small size fashion

Many players point to the small size of the modification and say that it cannot be taken seriously. How could a good modification with a new plot and unique locations fit into less than fifty megabytes of disk space? But the light weight is only a plus, since thanks to it there are practically no crashes in the game, it is maximally optimized and stable. Well, all the content fit perfectly into the specified amount of space.

Introductory Video

Chapter 1: No Exit

Important! All helpful information, associated with quests, is located after the text description of the passage on it.
1. After the introductory video we see an unknown person in a cloak, we wake up.
2. We talk with Lyuty, find out what happened to us, receive a signal for help, go together with Mosquito to Rezak to destroy the zombies.
3. We clear the territory of zombies, we find a piece of paper from one of the zombies and read it.
4. We go with Mosquito to the base.
5. We tell Lyuty about the zombies, the controller appears, we kill him, we talk about the controller with Lyuty.
6. From the dialogue we learn that we have already met with the controller before, so he managed to almost take everyone except us under control, on Lyuty’s advice we go to bed.
7. Having woken up, we hear the sound of blades, we go to the clearing, we see a helicopter that falls after a while, we go to the crash site.
8. We approach the crash site, find Sergeant Oleynik, give him a first aid kit, and take him to the camp. After talking with the soldier, we go to Fierce.
9. After the conversation, we go to Dubolom, we find out that we have already met him before, we go to kill wild boars in order to prepare food for ourselves from their meat. We kill the boar, cut off the meat, cook it over the fire, and take the piece to Oakhead.
10. We approach the Snake, after talking with him, we agree to help him, accompany him while searching for an anomalous plant for purifying water. We return to the base, if the water runs out, we turn to him.
11. We go up to Rezak to thank him for saving us, ask about the place where he found us, and go there to check everything again. After the search, we go talk to Lyuty, as agreed.
12. After talking with Lyuty, we receive a task to search for the Carrion.
13. We talk with the guys from the camp, we receive tasks (images with the locations of objects below): Mosquito asks to find cartridges for the SVD, Sledgehammer needs to find fuel for the generator, Marcus asks to find the artifact Vyvert. Coming out of the camp, we hear the thoughts of the main character, talking about teleports with which you can find the Carrion.

Carrion Swag

14. We find the teleport we need at the edge of the location, next to the tank

15. We find the corpse of the Carrion, read the entries in his PDA, find his hiding place, and exit using the teleport.


16. We tell him about the information read from the PDA, we receive tasks to search for the Carrion swag and the decoder. We go to Dubolom and the military man.
17. The military man asks to find two coils of wire and a battery for the transmitter, and Woodbreaker asks for help in killing the chimera, we wait until 2 am.
18. We hand over items at extra cost. quests.
19. We go to the bunker at 2 am with Dubolom, kill the chimera, return to the base, talk to him, go to Marcus.
Attention! If an artifact for Marcus has not been found up to this point, the quest will fail.
20. We talk with Marcus, we receive a task to search for the missing person - Gilza.
21. We find the Carrion's hiding place, return to Fierce, wait for Screw to be able to break into the container box.
22. In the basement in the center of the location we find the ghost Sleeper, take and read the note, drink vodka from the table.
23. We find ourselves in the basement, reach the end, a zombified Gilza appears, kill him, take the token, talk with the Hermit, return to Marcus.
24. After talking with Marcus, we receive an SOS message, we go to the place.
25. We talk with Murad, bring him to the camp.
26. Let's go find out what's in the Carrion container box, select what you need, go to Fierce.
27. We talk with Lyuty, go to Murad for details, get a battery from him, go to Markus.

Copper wire for Oleinik

28. Before this, we collect two coils of copper wire and hand over everything, wait for a message from the military man, but for now we talk with Marcus.


29. We go with the Serpent and the Sledgehammer to kill the flesh, then we return to Marcus, he is not there, we go to ask Lyuty for information. At the same time, we question the military man about the radio transmitter.
30. After talking with Lyuty, we run to the last place of Marcus’s PDA signal. We lose consciousness.
31. We find ourselves in some cave next to Marcus, we meet Stronglove.

Decoder

32. There are two options: either we sit quietly until Stronglove disappears, and then we calmly leave the hole, or we shoot at him, after which two bloodsuckers appear, kill them and also leave the hole, there is no difference in the future. To get out of the hole, you need to find a decoder device in the cache.


33. Coming out of the hole, we meet the Obscurantist, this is where the first chapter ends, the memories begin.

Old-timers of “Stalker” have long known about the wonderful mod “ Spatial anomaly"(update 4), which you can download on this page. When completing the modification for the first time, the player may have difficulty finding some quest items and characters, because new, hitherto unknown quests and locations have been added to the mod. Let's try to highlight the most difficult moments when completing this wonderful mod.

Question. Where to look for the artefact?
Answer. The twist lies in the anomaly near the tank, near the fence.

Question. I can't find Rezak's radio station!
Answer. Don’t worry and move forward in the story, you will receive a radio station as you progress.

Question. Where to look for cartridges for the SVD sniper rifle?
Answer. UAZ cars are scattered along the road. Look for rifle cartridges on the floor in one of the UAZs.

Question. I can’t find the stalker named Carrion Man?
Answer. Carefully look for the teleport anomaly near the tank, you need to jump into it. The anomaly is located just between the large and small trees.

Question. I've searched everything, but I can't find the Carrion's swag!
Answer. See screenshot. You need to go in the direction of the feet of the Carrion corpse, there is a bag in the grass.

Question. How to get out of Stronglove's lair?
Answer. Look for the bag behind the tap, there is a decoder there.

Question. Where does the stalker named Gilza live?
Answer. He sits in the basement at night, come there late at night.

Question. How to feed Blockhead, how to prepare food for him?
Answer. We shoot wild boars. We approach the corpses, the inscription “Cut off the meat” appears (but not always!). Then we go to the fire and cook the meat.

Question. Where can I find a notebook for the Zohan quest?
Answer. Look for the notebook under the tree not far from the fire.

Question. Where are the tools for rough work?
Answer. We are looking for tools at Cordon, in the house where we rescued Fox in the original game “Shadow of Chernobyl”.

Question. How to find tools for fine work?
Answer. Near the tunnel into a dark valley, there are tools on top of one of the boxes.

Question. Where can I find calibration tools?
Answer. They can be found on the roof of a diesel locomotive that has derailed.

Question. Where to look for evidence at the factory?
Answer. We look at the workbench-table, which is rotated 90 degrees. Screenshot to help.

Question. Where does the stalker Lefty live?
Answer. We are looking for him at the metallurgical plant in the furthest workshop.

Question. I want to find both Whirlwind machine guns!
Answer. We talk with all the stalkers at the base who have a dialogue about machine guns. Then we approach the cage with the imprisoned bandit and communicate with him.

Question. How to find the entrance to the X-7 laboratory?
Answer. There is a sealed hatch near a large pile of garbage.

Question. Where is the exit from laboratory X-7?
Answer. We communicate with Lyuty, and then jump into the large hole in the concrete floor.

Watch a video with a complete walkthrough of the “Spatial Anomaly” mod here:

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