What equipment to put on comets. Guide to Comet by Tanko

20-12-2016, 15:39

Hello to all lovers of truly dynamic cars and welcome to the site! Friends, now we will talk about one of the best representatives of the medium tank class at the seventh level, the pride of Great Britain, in front of you Comet guide.

This device can really be called almost the best among classmates and these words will not be exaggerated in the slightest. It is enough to roll out just a few fights to be convinced of this, but for a complete understanding of the gameplay on Comet World of Tanks, it is necessary to analyze in detail its parameters, talk about the correct configuration and tactics.

TTX Comet

For its level, our Briton has not the best, but quite standard indicators of safety margin and, more importantly, for any ST, one of the best parameters for the base viewing range of 380 meters.

You can’t say much about the security of this machine, not only that Comet specifications reservations are very meager, square in shape and the almost complete absence of slopes only exacerbates the situation. Even tanks of the fifth level will easily pierce you into the hull, and everything from the seventh level into the forehead of the tower.

But of course the power Comet World of Tanks in a completely different way - he received excellent mobility by the standards of medium tanks. It's true, we have a good top speed, an impressive horsepower-to-ton ratio, and superb maneuverability, thanks to which Comet WoT tank capable of twisting not only tank destroyers, but also strands.

gun

Now let's pay attention to the armament, but even here it is almost impossible to find fault with our Briton, the gun is surprisingly good.

Of course, Comet gun cannot boast of a powerful alpha strike, but the weak one-time damage is more than compensated by the excellent rate of fire, our DPM, excluding perks and equipment, is approximately 2150 and this is one of the best indicators on the level.

From the point of view of penetration by an armor-piercing projectile, our gun is not the ultimate dream, for a comfortable game medium tank Comet WoT should carry with him from 30 to 50 percent of gold shells.

However, regular BBs can also be played comfortably thanks to the already mentioned good mobility and decent accuracy. The top barrel has a good spread, converges quickly and is fairly well stabilized, however, for a really comfortable game, you will need to work on these parameters. Besides, Comet World of Tanks able to lower the gun 10 degrees down, this is good news.

Advantages and disadvantages

We really have a very strong tank in our hands, you can drag battles on it, but for this you must clearly know the advantages and disadvantages Comet WoT. To make it easier for you to navigate, now we will analyze this nuance point by point.
Pros:
Good review;
Excellent mobility;
Small dimensions;
High rate of fire and DPM;
Decent accuracy;
Comfortable UVN.
Minuses:
Cardboard armor;
Small alpha strike;
Insufficiently high penetration on the BB.

Equipment for Comet

By and large, it is important for this car to improve the existing strengths, because among the tangible shortcomings there is nothing to compensate. For this Briton to give you pleasure from the game in every battle, on tank comet equipment should put the following:
1. - it's simple, this choice will make our damage per minute even more dangerous for any opponent.
2. - we have the opportunity to install this module and it is with it that you can shoot effectively on the go.
3. - visibility is always important on a medium tank, and with optics it will be easier to bring him to the top.

However, it is worth making a reservation here, because someone will want to neglect the viewing range and put instead of the third point, which will make our firepower even greater, and also improve accuracy, and we will see a little further.

Crew training

In this case, everything is quite simple, because we have a universal crew of five, and skills should be selected, guided by the unspoken standards for medium tanks, improving survivability, accuracy, combat potential, visibility and stealth. So for Comet perks learn in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for Comet

Another standard is entirely related to the choice of consumables. As usual, here we are guided by our silver reserves and if things are tight, we take , , . However, you will often be at the forefront of the attack, where every moment and every unit of safety plays a huge role, so it is much more efficient to carry on comet gear in the form , and . By the way, for the sake of even greater combat power, the last option can be replaced with .

Comet tactics

When rolling out this unit into battle, you should always remember its advantages. In addition, our tank is a very strong and dynamic vehicle, but the Comet tank has no armor, which is why it is necessary to play it with the utmost care and discretion.

Of course, at the beginning of the battle, you can stand in the bushes on the second line, shoot at the allied light and not take any risks. Especially such a strategy of behavior is welcomed in the battle at the bottom of the list, where the enemy is very formidable and our Comet WoT we feel insecure, lagging behind opponents in penetration, damage and durability points.

However, it is possible and even necessary to choose a different path, which implies that for Comet tactics combat should be as dynamic as possible. Initially, you can start collecting intelligence for your team, or go with other STs to break through one of the flanks.

Using excellent mobility and a well-stabilized cannon, you can shoot effectively without stopping. For this Comet medium tank must constantly move, disappear in the terrain or behind houses on city maps and immediately appear from an unexpected side for the enemy, inflicting damage and keeping its health margin intact.

We must not forget about good vertical aiming angles, you can play from the tower, but even in this case you can’t stand, slightly showed your roof, fired a shot and quickly rolled back until the enemy understood anything.

In other words, Comet World of Tanks- this is a very versatile and creative machine, you are free to do whatever you want on it, this is its charm. Just try to still play carefully, keep an eye on the mini-map and analyze what is happening around.

This is not a detailed guide, they have already spawned a bunch. Just “thinking out loud” about a couple of interesting points.

The main question that prompted me:

Why the hell did I get 3 marks so easily? I didn’t even sweat, I didn’t shoot especially gold, but I just rode and had fun. Do not think that the author is showing off. No, I'm just a disabled person and I can't even get a dozen tanks with 3 marks. On some tanks, I purposefully sweated batches of 200, shooting gold in large quantities and still did not master 3 marks.

If anyone is interested in taking an achievement, this is enough for the eyes:


Well, of course, you need optics, without light, they don’t give marks, of course.

I took the achievement for about ~95 games, taking into account the fact that I still pumped out the first 25-30 from the drain. The total output to the top (not counting the walkie-talkie, who the hell needs it in this game.) costs - 37500

But if you are going to buy this tank, I advise you not to be greedy and immediately open the roller engine for freedom, which will cost us a total of 11,000. The lack of stabilization on the stock chassis is especially clearly felt.

Speaking of stabilization. Due to the ability to put a stub at level VII, among our competitors, we are inferior in stabilization only to the universal favorite - the best at the level T20 VII. Okay, in numbers we have this:

And again, even though we are inferior to the stub T20 VII, our final accuracy is an order of magnitude better, and in practice, Komet still shoots more accurately. As we see in the same picture, in terms of final accuracy, we are second only to Panther VII. But the panther is a separate issue, of course - when the turret turns, the sight scatters notably and does not allow comfortable sniping even from a standstill.

On "full stuffing", with perks and additional rations, we can overclock the stub to: 0.15; 0.15; 0.08 . Which, combined with good accuracy, is already very playable and enjoyable. The stub is good, but we are far from ob.140 X, that is, do not abuse the turntables. A stub is, first of all, an opportunity to immediately begin to converge after a stop and sometimes shoot from a semi-reconnaissance at close to medium distances.

If there is an opportunity to reduce - reduce. Turntables are the devil's toy, hedgehogs!

Moreover, we have chic UVN -12/20.

In addition, we have the best DPM in terms of level. And let's immediately look at the characteristics in the image below.

Equipment, crew skills and equipment for Comet

When playing on a comet, it is worth remembering that we have excellent parameters of dimanica-maneuverability-vision, which gives us the option of playing a firefly. The screenshot does not show the dynamics of comet wot 19.7 hp/t. Many people who bought a tank after a Cromwell complained that it was tight and did not go at all. This is all subjective, of course, after Cromwell, even some LTs will seem tight, that's why he is Cromwell. Almost 20 horses with 0.9 ground resistance; 0.98; 1.71 - rather on the verge of LT / ST.

However, our maneuver is limited by the maximum speed — 51/-18. We drive back tolerably, but at 51 km / h maximum speed with such dynamics, we rest very briskly. The characteristic is quite typical for tanks of this profile, but the bottom line is that:

typical support. Fire support tank.

And if you thought that this means that the comet itself cannot do anything - but only helps all sorts of strands / supports with fire from afar - NO. Supports are one of the main purposes of an aggressive burst on the "strayed from the herd" with the subsequent burst of the spree enemy on the British flag.

In general, everything is very typical for the class: breakdown is low with good DPM, maximum speed is moderate for dynamics, good camouflage for calls to the rear.

But in our tower, unlike Cromwell VI there is some kind of armor (further on the center armor of the tower we will have just the same impressive).
That is, in the top with 2650 DPM, a tower that is extremely random, but still beats something off, with UVNs, we generally have to go to press and dominate in every possible way. Here again, our level plays into our hands:

The seventh level, in my humble opinion, is much more comfortable than the 6th simply because at level VII there are some HPs with which you can sometimes risk going into the exchange and don’t really care that you can be shot with 1 shot. Though Cromwell VI and IMBOvat in its own way, but still the game is much more comfortable on a comet.

Availability again. 1150 durability already dictates to us a more aggressive game, we can often go to some early shooting and generally troll the bands along the sides.

Let me give you a couple of examples to illustrate.

The situation in which it is good - Cromwell tank VI- Prokhorovka / Fire arc. Far from the hill rep.

In this situation, Crom is simply king. I drive every game stably and almost every time I spend at least 500 freebies. The best catch was the full O-Ni VII+ a couple of shots at some other strands BEFORE DAWN(!!). If anyone does not know this imb point, see the picture below. I personally go there often if there are a lot of weights in the setup. Once it turned out well to shoot even at VI, although here we were very lucky with the “gay” weight. By the way, I ride a tiger on optics with a chocolate bar, which I advise you.
There, in fact, there are a couple of options for bushes for good light-shooting strands on the roll. The comet in this situation is severely limited by a maximum speed of 51 km / h. We usually have time to fire 1-2 shots. Cromwell comes there in much better timings and cuts into the boards with a bang.

Situation in which good- Murovanka (my favorite card by the way) top rep.

Just for example, shooting can be done from the bottom, through a bush two meters to the right. I will say right away that I love this position very much and often use it, but Komet is not just suitable for it, it is there - damn good!

Immediately roll into the embankment as shown in the picture. There are 2 bushes, the left one for clearance, the right one for shooting (well, you'll figure it out right away, you don't have to remember). In the 1st direction, we can often shoot those rolling into the woods at 9, 0 verticals. With dozens, they are no longer particularly substituted there, but when playing on the seven, we will almost certainly find something to profit from. There are 2 nuances, for playing from this position, the main thing you need is UVN, the larger the declination angles, the better. With -12 we live perfectly.

Then, as a rule, anti-tank guns shine and we can shoot in direction 2. And the most delicious thing is the tanks that are squeezing towards the border of E3 F3 (between the hills), there we also have a chamber and here we just lack the speed of the projectile because the tanks are constantly hiding there - substitute - hide - substitute. Although with our rate of fire it is possible to cut simply by reloading into a backache and we will get a couple of three damage. In 4 out of 5 battles, LT / TT are constantly hanging out there and trading with sides.

  1. If further our forest loses, we can usually bite in the same direction (1) for free for free to bite PTshek, who very often stand there in the reception and which ours go to crush / shine from the forest.
  2. If our forest loses, we can literally move a little to the left and back and through the saturate (oblong hill) it’s great to take on opponents. (3) in the picture. Again, UVN -12 is very useful here.

Well, and besides, from this position, from time to time, especially at medium-low levels of battles, beloved artogenies do not like to play with 2 hands and stand / light up where they respawned and, again, we are in the cross. The main thing is not to forget about these guys and use our 20 horses per ton to change position and still not get carried away with shooting, because you can easily catch a suitcase from artillery.

As a rule, also arriving at this gorgeous position, we can often meet LT on the other side of the hill, but there is one caveat ..

For support tanks, LT is strictly fodder. No more, no less.

When meeting a couple of LTs, nothing depends on us and there are only 2 options:

  • Or we will cut the LT on the DPM
  • Or if a more experienced LTvod comes across, he will immediately hit the pedals and get only 1-2 times on the back from us.

Okay, we figured it out - here he feels like a fish in water.

Cromwell VI in the same position, it still lacks those very extra 2 degrees of UVN, plus it has a completely full of holes in the tower, which in theory will not allow anything to tank even with great luck.

And most importantly - Krom stupidly due to the lack of a stub cannot kill enemy LTs, some type 64VI with his chic stub, if he is not quite a crab, he will easily shoot us from this mound. In this situation, the imbovy Cromwell is weaker than the comet by 3 heads.

These are just a couple of examples, playing creatively and thoughtfully, you will find at least 1 interesting position for each tank on each map.


20-12-2016, 15:39

Hello to all lovers of truly dynamic cars and welcome to the site! Friends, now we will talk about one of the best representatives of the medium tank class at the seventh level, the pride of Great Britain, in front of you Comet guide.

This device can really be called almost the best among classmates and these words will not be exaggerated in the slightest. It is enough to roll out just a few fights to be convinced of this, but for a complete understanding of the gameplay on Comet World of Tanks, it is necessary to analyze in detail its parameters, talk about the correct configuration and tactics.

TTX Comet

For its level, our Briton has not the best, but quite standard indicators of safety margin and, more importantly, for any ST, one of the best parameters for the base viewing range of 380 meters.

You can’t say much about the security of this machine, not only that Comet specifications reservations are very meager, square in shape and the almost complete absence of slopes only exacerbates the situation. Even tanks of the fifth level will easily pierce you into the hull, and everything from the seventh level into the forehead of the tower.

But of course the power Comet World of Tanks in a completely different way - he received excellent mobility by the standards of medium tanks. It's true, we have a good top speed, an impressive horsepower-to-ton ratio, and superb maneuverability, thanks to which Comet WoT tank capable of twisting not only tank destroyers, but also strands.

gun

Now let's pay attention to the armament, but even here it is almost impossible to find fault with our Briton, the gun is surprisingly good.

Of course, Comet gun cannot boast of a powerful alpha strike, but the weak one-time damage is more than compensated by the excellent rate of fire, our DPM, excluding perks and equipment, is approximately 2150 and this is one of the best indicators on the level.

From the point of view of penetration by an armor-piercing projectile, our gun is not the ultimate dream, for a comfortable game medium tank Comet WoT should carry with him from 30 to 50 percent of gold shells.

However, regular BBs can also be played comfortably thanks to the already mentioned good mobility and decent accuracy. The top barrel has a good spread, converges quickly and is fairly well stabilized, however, for a really comfortable game, you will need to work on these parameters. Besides, Comet World of Tanks able to lower the gun 10 degrees down, this is good news.

Advantages and disadvantages

We really have a very strong tank in our hands, you can drag battles on it, but for this you must clearly know the advantages and disadvantages Comet WoT. To make it easier for you to navigate, now we will analyze this nuance point by point.
Pros:
Good review;
Excellent mobility;
Small dimensions;
High rate of fire and DPM;
Decent accuracy;
Comfortable UVN.
Minuses:
Cardboard armor;
Small alpha strike;
Insufficiently high penetration on the BB.

Equipment for Comet

By and large, it is important for this car to improve the existing strengths, because among the tangible shortcomings there is nothing to compensate. For this Briton to give you pleasure from the game in every battle, on tank comet equipment should put the following:
1. - it's simple, this choice will make our damage per minute even more dangerous for any opponent.
2. - we have the opportunity to install this module and it is with it that you can shoot effectively on the go.
3. - visibility is always important on a medium tank, and with optics it will be easier to bring him to the top.

However, it is worth making a reservation here, because someone will want to neglect the viewing range and put instead of the third point, which will make our firepower even greater, and also improve accuracy, and we will see a little further.

Crew training

In this case, everything is quite simple, because we have a universal crew of five, and skills should be selected, guided by the unspoken standards for medium tanks, improving survivability, accuracy, combat potential, visibility and stealth. So for Comet perks learn in the following order:
Commander - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Radio operator - , , , .
Loader - , , , .

Equipment for Comet

Another standard is entirely related to the choice of consumables. As usual, here we are guided by our silver reserves and if things are tight, we take , , . However, you will often be at the forefront of the attack, where every moment and every unit of safety plays a huge role, so it is much more efficient to carry on comet gear in the form , and . By the way, for the sake of even greater combat power, the last option can be replaced with .

Comet tactics

When rolling out this unit into battle, you should always remember its advantages. In addition, our tank is a very strong and dynamic vehicle, but the Comet tank has no armor, which is why it is necessary to play it with the utmost care and discretion.

Of course, at the beginning of the battle, you can stand in the bushes on the second line, shoot at the allied light and not take any risks. Especially such a strategy of behavior is welcomed in the battle at the bottom of the list, where the enemy is very formidable and our Comet WoT we feel insecure, lagging behind opponents in penetration, damage and durability points.

However, it is possible and even necessary to choose a different path, which implies that for Comet tactics combat should be as dynamic as possible. Initially, you can start collecting intelligence for your team, or go with other STs to break through one of the flanks.

Using excellent mobility and a well-stabilized cannon, you can shoot effectively without stopping. For this Comet medium tank must constantly move, disappear in the terrain or behind houses on city maps and immediately appear from an unexpected side for the enemy, inflicting damage and keeping its health margin intact.

We must not forget about good vertical aiming angles, you can play from the tower, but even in this case you can’t stand, slightly showed your roof, fired a shot and quickly rolled back until the enemy understood anything.

In other words, Comet World of Tanks- this is a very versatile and creative machine, you are free to do whatever you want on it, this is its charm. Just try to still play carefully, keep an eye on the mini-map and analyze what is happening around.

Hello!
As you might guess, this is a topic about the English level 7 ST - Comet.

The cost of the tank is 1,350,500 credits.
2. Comparative characteristics of the stock / top tank:


Pros and cons of the stock Comet:
pros:

  • "unification", you can immediately install a top-end engine, a walkie-talkie (if you downloaded them on a Cromwell or in a branch of heavy tanks).
  • The pre-top gun has already been studied on the Cromwell, we set it.
Peculiarities:
  • High DPM, which is difficult to implement.
Minuses:
  • Frequent ammo rack crits
  • Frequent contusions of the driver
  • Small one-time damage
Pros and cons of the top Comet:
pros:
  • Relatively low hull: harder to hit, easier to hide in cover.
  • Frontal armor, which allows not always to get penetrations from classmates and tanks below the level
  • High DPM, combined with good penetration, allows you to make minced meat from gaping strands.
Peculiarity:
  • The presence of a rapid-fire low-damage gun: on the one hand, it is convenient to keep on the harp, crit, set fire, on the other hand, a small alpha, you need constant contact with the enemy in order to realize the DPM of the gun.
Minuses:
  • Frequent ammo rack crits
  • Frequent contusions of the driver
  • Small one-time damage
  • It is not uncommon for even low-level artillery to penetrate into the engine compartment
3. Order of research
So we bought a tank. What should be researched first?
  1. Install all open modules. Let's examine the chassis: without it, we can't put the top turret and gun.
  2. Tower. We research to install the top weapon. In addition, without exploring the tower, we will not move further along the branch.
  3. Top weapon: if you have already pumped the TT, it will be open (glory of unification).
  4. Top radio station.
  5. The top engine and the 3.7 inch howitzer blaster should have been discovered earlier, if not, explore them.
  6. Tank Centurion =)
4. Crew
  • Commander
  • gunner
  • Driver mechanic
  • radio operator
  • Charging
It is recommended to retrain the crew from Cromwell. You will have to pay 100,000 credits (20 thousand per brother), or, if you are completely chic, a thousand gold. It is strictly not recommended to recruit new tankers for silver: you will not get any profit from this, but the tank will not be able to show itself at 100%
5. Modules


6. TTX of Top Comet

7. Booking
Hull armor 76/43/32 (front / sides / rear in mm) + do not forget about the plate with a strong slope on the forehead.
Actually, we will be able to successfully tank only the fifth levels, and even then not always.
When skirmishing with tanks of level 5-7, it is recommended to place the tank “diamond”, this increases the likelihood of non-penetration.
It is highly undesirable to substitute the sides and stern of tanks with high explosives, because you can grab a penetration by a high explosive.
Turret: The armor of the stock A27 Turret turret is 76/63/56, there is no lean angle, which means that it is almost guaranteed to be penetrated.
On the other hand, the top A34 Turret turret has armor 111/63/57 + embossed gun mantlet. Often you will catch non-penetration in the tower from classmates.

8. Equipment
Let's take it in order:

  • Toolbox. Useful when we have not pumped repairs.
  • Medium splinter lining: low utility. The tank is not heavily armored and of medium severity, that is, a ram will be ineffective.
  • Stereo tube: usefulness is low. The tank performs better in close combat.
  • Coated optics: high utility. Extra meters of enemy detection distance will never hurt.
  • Masknet: low utility.
  • Reinforced Christie's Suspension: Can be installed to immediately explore the top tower without first examining the chassis.
  • Improved ventilation class 2: High utility. Improving crew skills by 5% will help you more than once in difficult times.
  • Gun rammer of medium caliber: definitely set. multiplies our DPM by 1.10.
  • Reinforced aiming drives: low usefulness, the gun is reduced quickly enough.
  • Wet ammo rack class 1: due to the constant crits of the ammo rack, it makes some sense to put it on. But you can get by.
  • Filling CO2 tanks: low utility.
  • Mk1 Elevator Stabilizer: Highly useful. A must have for those who like to carousel and shoot on the go.
9. Equipment
Everything is standard in the first two slots: a small first aid kit / a large first aid kit and a small repair kit / a large repair kit.
What to put in the third slot is up to you.
  • Hand fire extinguisher / automatic fire extinguisher will help you if the tank catches fire. But it rarely burns.
  • 100-octane / 105-octane petrol will add acceleration dynamics and turret traverse speed. For lovers of carousel and rush.
  • Tea pudding. Additional enhancement of crew skills by 10%. The tank will add in everything.
10. Crew Perks
General perks:
  • Repair. The usefulness is high, it is worth pumping into everyone except the commander, in the first place.
  • Disguise. Although the Comet can also fire at long range, close combat is preferred. Low utility.
  • Firefighting. The tank burns quite rarely, + there are fire extinguishers. Low utility.
  • The Brotherhood of War. An increase to all crew skills. Useful skill, can be pumped after repair or as an alternative to it.
Commander perks.
  • Mentor. You can download it if you plan to play on British stations for a long time.
  • Eagle Eye. A good choice as a second or third perk.
  • Handyman. You can get by.
  • Expert. Not important, but you can take the third or fourth perk.
  • Sixth Sense. Be sure to upload.
Gunner Perks:
  • vindictive. Low utility.
  • Master gunsmith. Low utility.
  • Sniper. Be sure to upload. We recharge quickly, this perk will allow you to “stuff” the enemy with crits.
  • Smooth turn of the tower. Useful skill, worth taking after the sniper.
Driver Perks:
  • Ram master. Low utility.
  • Offroad King. Worth exploring.
  • Smooth move. Great choice for st.
  • Cleanliness and tidiness. If you ride without a fire extinguisher, you should take it.
  • Virtuoso. Extra turning speed never hurts.
Radio Operator Perks:
  • Radio interception. The only useful skill, the choice is obvious.
  • From the last forces. For lovers of ololo-light.
  • Inventor. An almost useless skill.
  • Repeater. See point above.
Loader Perks:
  • Intuition. Low utility, tk. our reload time is extremely short.
  • Desperate. Can solve in a duel.
  • Non-contact ammo rack. The most useful skill, because. BC crits on a comet are not uncommon.
11. Tactics.
Later, quotes from the players will be added here, but for now, copy-paste from the Wiki:

No platoon. The battle tactics are reduced to fighting on the "second line", when we simply help to destroy tanks, and do not burn with the desire to destroy them alone. If you correctly assess the situation and follow the correct route, then you can nullify the enemy’s victory. And here you need to be able to understand what opponents are waiting for us:
  • Light tanks are mostly scouts and won't pay much attention to us. But if your team does not have self-propelled guns, then be prepared to take the hit. Booking can make itself felt up to the level of commercials IV, but not higher.
  • Medium tanks are actually the backbone of the game, which you need to be able to overcome and competently destroy. The enemy has a good rate of fire like ours, but in such cases accuracy, mobility and luck decide.
  • Heavy tanks are quite dangerous because, having heavy guns, they can quickly disable us. The destruction of such tanks must be carried out strictly from the team, since there is a high risk that you simply will not have time to make the last shot and send the enemy to the hangar.
  • Tank Destroyers pose the same danger as Medium Tanks, only it becomes more difficult to spot them.
  • Self-propelled guns can kill CTs as a priority due to small armor (in general). Therefore, we do not stand still and dodge the shots.
In a platoon. Here the scheme will be more interesting. This assembly will allow you to compensate for the “herd mentality” with the skillful hands of friends behind your back. The following platoon options:
  • with LT. In this case, you need to work in the light. It is advisable not to stop and conduct aimed fire at priority heavier targets.
  • with ST. This set will allow you to carry out a lightning strike on the enemy and withdraw enemy tanks quickly and smoothly.
  • with TT. In this case, TTs conduct distracting maneuvers, and by doing so we use it and go to the rear and quickly destroy the enemy.
14. Player impressions
As you can see, opinions differ.
Positive feedback about the tank:
Bronidze (30 Oct 2012 - 17:35) wrote:
The tank is not bad, not t20 of course, but also a fun machine. Due to his balanced weight, he is often in the top, at the beginning, having skated 15-20 fights, he was sure that by lvl 9 he finally didn’t throw him, but then it happened, but this is rare. I would like to note the chic UVN, it is very reminiscent of amers. The gun is certainly not ice, there is little damage, but it gives it every 3 seconds and it’s not a bad penetration for this lvl. The armor ricochets quite often, sometimes they don't penetrate, even the IS-3 and Lev guns. In general, a normal tank, I'm waiting for the Centurion

Negative feedback about the tank:
Leviy_Bereg (30 Oct 2012 - 19:51) wrote:
What is "Comet"? We take a bunch of guano and slap it on top so that it’s not very high, but voluminous, instead of a weapon, we put a hole for a gun, pour gasoline on everything so that it burns well, and we actually get a subject, after which we have fun going to die from the IV level ... sometimes I think why he a tool at all? For reporting, to the OTC accepted? Eating cacti on Americans and Frenchmen of low lvl is remembered as a pleasant story... 24 shots into the side of square 3... - 800 damage... but where else can I find such a, ahem, tanker to allow myself to shoot into the side for 2 minutes? 5 CS to the board of the IS, the result changed 12k silver to 0 damage ... Sometimes I throw in a penny, but 8k "gold" to do without a heart attack ... I'm sorry for the emotions, but "Comet" is really something....

You can buy gold in the game The Lord of the Rings online, you can in the game store


The excellent medium tank Comet is comfortably located at the 7th level of the British tank development tree. I’ll note right away that it’s comfortable and pleasant to play on Comet, although the style of play reminds me more of a light tank.

Characteristics of Comet WOT

At the beginning of the battle on the Comet, it is very easy to take a key point, since 51 km / h and 34 degrees per second allows you to do this without much worries. And at the 7th level of fights, many players who are not yet experienced do not understand the importance of key or convenient points for shooting. Therefore, we always use this and take a quick start right away. In general, playing the Comet reminded me of playing a good guitar, everything is also accurate, beautiful, comfortable, like Cort guitars. And when we took the point, we use our review of 380 meters. And when the opponents are already all lit up, it will be possible to implement DMP - 20 rounds per minute with damage of 140 units. The only serious drawback of the Comet is the engine, or rather its fires - it has a 20% chance. Therefore, you will always need to carry a fire extinguisher.

So, the detailed characteristics of Comet:

durability 1050 HP;
mass / prev. weight 30.52/32 tons;
engine power 600 hp;
max. speed 51.5.0.1/18 km/h;
turning speed 34 gr/sec;
hull armor (forehead / side / stern) 76/43/32 mm;
turret armor (forehead / side / stern) 76.2 / 63.5 / 57.2 mm;
damage 110/110/175 HP;
armor penetration 91/144/38 mm;
rate of fire 20 rounds per minute;
overview 360 m;
communication range 450 m.

What are the advantages of Comet from world of tanks:

- high speed;
- great review;
- precision tool.

What are the disadvantages of Comet from world of tanks:

- frequent fires;
- lack of booking;
- insufficient armor penetration by the base projectile.

As you can see, the Comet is a rather interesting tank, but only in direct hands, otherwise there will be plums. After all, you need to feel and learn how to play such a technique without armor at all, because it will also not be further along the development branch.

But in general, the tank leaves behind pleasant memories, so play it for fun. And since the tank will most often throw to the 8th levels, you will have to carry gold with you, otherwise it will be very difficult to break through the TT.

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